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Invisible details of interaction design (2023)

32 pointsby bfirshlast Wednesday at 10:24 AM3 commentsview on HN

Comments

cjs_actoday at 12:55 PM

Last week I bought my first iPhone, having been previously been only an Android user. The iOS gestures have this physicality to them; as described in TFA, it's clearly designed around a coherent metaphor for physical objects. In Android, gestures feel much more like easy-to-perform actions that have been mapped directly onto actions from desktop computers.

I'm not sure which I prefer yet, but I definitely know which is more comfortable, intuitive and premium-feeling to most users.

vintagedavelast Wednesday at 11:59 AM

> Now here's a crazy one that I would not bet my money on being intentional. Although it is dope.

I had never seen that before (read the article to see the image, but it related to the Apple Pencil and the iPad's magnets.)

This article is far more in-depth than I expected when I opened it. Excellent resource. It has so many smooth illustrations - it itself is a wonderful example of great UI for an informational resource.

jmkdtoday at 11:04 AM

This excellent article is about user interface mechanisms and their physical metaphors, a pretty small subset of interaction design, despite the author's attempt to define the term.

More broadly, interaction design inhabits the elusive void that occurs between people, products, services and environments.

Once you're down to deciding between one interface mechanism or another you've abstracted the bigger, more important picture relating to what and why the interaction is taking place, or even if it should.

Just a reminder to zoom out every now and then.