Claude's has a funny bug where if you keep shooting a dead player before they respawn, you rack up kills fast. I thought I was doing so well until I realized. Impressive that they can get this far now.
Whoever was insta-killing me in the gemini version over and over.... FUUUU!!!!
Wow, that makes me want to check it out more thoroughly (if I had the time)
I remember when CS Pro Mod was being made between the transition of CS 1.6, Source, the 1.6 community didn't want to move over to Source, before GO/CS2 came around.
Cool to see what's basically Quake1/doom style but this is a far fetch away from counter-strike. Although if netcode could be imagined and implemented I don't see why making a lower tier Counter-Strike wouldn't be doable. I'd play it if it were the quake style old-graphics version of CS that allowed for skill gaps.
Great article, love the nostalgic feeling.
Neat. FYI all the images on the site are TINY - might be a good idea to make add an interactive lightbox to them so we can see them without right-clicking and opening in a new tab.
That's really cool, makes me want to try building a 3d game myself. I've only made 2d ones so far. Personally prefer the gemini version.
I forgot what site it was but there used to be an online and browser playable CS 1.6. I don’t know if it was open source or not but there’s definitely code out their for this stuff so wouldn’t be surprised the models were trained on it.
This is very impressive. That said, 1st person shooters seem like the less interesting type of game to create with an LLM nowadays. I'd much rather see a large world mystery game, for example. Think something like "All Her Fault", where you're the mom and you show up to pick up your kid and the game starts there -- and you need to find your kid. I would fine a game like that something that we probably couldn't do well w/o AI, but now, I think it might be doable.
Damn this is cool. Imagine an LLM trained extremely well on something like Unreal Engine.
Yeah, AI is not going to replace programmers any time soon!
Plagiarism is ugly after-all
I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it:
Who's Preetham? Probably one of the copyright holders on this code.