> And the whiskers don't have to be all floppy like a wet noodle. I myself am thinking that something rigid or semi-rigid might be good.
I don't think you're right about this. The concept of the whiskers is to notice when you've collided with something. Real whiskers aren't rigid because colliding with something when you're rigid means snapping. (Ever stub your toe?)
Think of the rigidity of the whiskers as being traded off against your maximum movement speed.
I don't think you read my entire comment, or perhaps you're very unfamiliar with the operation of a PS3's analog control.
(The whisker can be both rigid and also flexibly-attached. These are not mutually-exclusive constructs.)