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cadamsdotcomtoday at 7:07 PM0 repliesview on HN

> “Players are selfish,” Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment. “The more you can make the experience all about them, the better.

Put more charitably: the user is paying for this experience with their money AND their time. Let’s pack a wallop into the experience.

More software should be this way!