Back in the late 90s, when I first entered the video game industry to work (when it was quite scruffy, countercultural, and populated by some pretty odd people), one of the first things I encountered was a new co-worker who, next to his giant tower of used Mountain Dew cans, had a black and white TV in his cubicle. This struck me as very odd at that moment in time - as I understood things, obviously the point of work was supposed to be that it was a place where you worked, not a place where you watched TV. (Now, granted, everyone else was playing the recently released Diablo on their work PCs during lunch in network mode, and we were a game studio after all, so my reaction wasn't totally coherent). Still, no one else had a TV, and that guy was young and single with no work-life balance, he was a recent transplant, and it still seemed unusual at the time.
Fast forward 28 years later, and now everyone has an amazing TV in their pocket at all times when they commute, sit in their work space, go out for coffee or lunch, or go sit down in the bathroom, all with a near infinite collection of video via youtube, netflix, and even massive amounts of porn. How little did I know. And that's to say nothing of texting and twitter and reddit and instant messaging and discord and ...
Several years ago, I was working on a college campus, and there were giant corporate-flavored murals beside some of the city blocks students walked, full of happy multicultural clip art people and exciting innovative technological innovation, and adorned with the message, "Imagine a borderless world!" Clearly that message was meant to be rhetorical, not a call to reflection, critique, or reevaluation. There did not seem to be the suggestion that one might imagine the borderless world and then, having done so, decide it was a problem to be corrected.
I wonder a lot, these days, if we're not deep into a Chesterton's Fence situation, where we have to rediscover the hard way the older wisdom about having separate spheres with separate hard constraints and boundaries on behaviors, communities, and communication pathways to facilitate all sorts of important activities that simply don't happen otherwise - something like borders and boundaries as a crucial social technology, specifically about directing attention productively. Phones and tablets are, in their own Turing complete way, portals to a borderless world that pierces the older intentional classroom boundaries.
The older wisdom was that you worked on the farm with your husband and children for your entire life, breastfeeding while you peeled the potatoes, putting down your spindle to comfort a crying child. Millers lived in the mill; even blacksmiths lived at their smithies. Except for rituals, separate spheres with separate hard constraints was a novelty of the Satanic mills where the Victorian proletariat toiled.
I am also older and I see that my kids don't have certain things that I perceived as disadvantages at the time but may have helped develop useful habits. These things include quiet and boredom, which helped with focus; lack of ready answers or information, which may have helped imagination or generative reasoning.
I think we can recreate these things if and when we need to, but that recreation may be for the elites. I heard an interview with a professor who said he had to reintroduce Socratic exams to get around chat bots and the fact that kids now have very poor handwriting. At an elite school you can do that.
Your Phone Isn't a Drug. It's a Portal to the Otherworld. https://news.ycombinator.com/item?id=46115659
I had an early experience with a Palm III and a cell modem strapped to it. It was intoxicating. I still find the pull of the phone to be very strong sometimes. It's an ongoing battle to maintain a healthy relationship with it. Such a useful tool, but also a massive time suck if you let it.