Stuff you guys come up with are so clever
this posting was a $2B+ hit to our GDP
Extremely fun and satisfying, nice job
best snake experience since 3210
Simple and fun!
props to milkman, high score.
I clicked expecting a philosophical contrast to the idea of spherical cows.
Nice game though!
Opportunity for v1.1:
as things get more difficult it becomes increasingly important to control space-use and the resultant territory occupied by the snek; at a certain point I switched priorities from "get the target as quickly as possible" to "maintain a regular controlled movement"
Something that leapt out at this point was, there is no tension or penalty for doing so.
Opportunity to increase game challenge/skill requirement: introduce an incentive to get the target as quickly as possible.
One interesting way to do this would be to make the ball get bigger over time, with bigger balls adding more segments to the snek.
I like this sort of approach because it leaves supports two distinct play styles/cases:
- some players would see this as incentive to get to the target ASAP, to avoid growing more than necessary, thus prolonging their survival at the same difficulty
- others would see an incentive to let avoid the target, especially if it grows non-linearly, so as to jump to increased difficulty ASAP
This thing is addictive. The last time I played snake was on Apple-II computer hooked up to some scientific equipment back in USSR
Nit: when on mobile pressing and holding highlights the elements as if they were text.
You can fix that with a simple css prop.
Very cool btw
This version feels easier until suddenly it very much isn't!
Love it
very nice.
maybe add a sound effect :)
thats fun!
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This reminds me of an idea I had a few days ago. Imagine a world where speed of light:
- is small compared to human level speeds (say 2km/h / 1.25mph)
- things could move faster than the speed of light.
I really wonder how it would feel to explore this world visually. For example:
- an object in front of me accelerates from 0 to above the speed of light
- I'm in a car, looking backwards, going from 0 to above the speed of light
I guess one could easily simulate that in a virtual world, no?
reminds me of some of the old Beagle Brothers one-liner games. it's easy to forget that something this simple is still fun!