Hmm, I have some anecdotal evidence this is true. Interactively working out a plan with Opus on multiple occasions it'd come up with an incompatible solution, I'll add additional context/requirements, and it has a tendency to "anchor" on it's original architecture and struggles to adapt. Sometimes it tries to sneak in changes for the original plan anyway.
I think the problem is they take the shortest path to the goal ...which may or may not coincide with what you have planned. Oh, and generally think instructions are merely suggestions and what you really want this this totally different thing and not the one in the plan you handed them plus, as a stoke of good luck, this other system is a lot easier to implement as well.
I mean, I spend more tokens having them clean up all the places they didn't follow the the plan (if I catch it) or implementing what came out of a 'complete and tested' previous plan where they just stop as soon as all the pathetic new test pass and you discover half of it isn't even there when trying to implement the next thing on top of it.
Though... I have been conducting an experiment, of sorts, where we've been cooking on these fairly complicated projects and I don't ever touch a single line of code, just yell at them a lot, and with suitable amounts of marijuana (they are very frustrating most of the time) it's been going pretty well. I also helps that they need to explain what they're doing to somebody fairly-baked -- maybe not such an HR friendly plan?
Opus does this waaaay too much for my taste. It works fine for vibe-coders but for technical work it is infuriating.