Later on, in Shadow Warrior, you could even do that, i think they used portals to implement it and i remeber it was a pain to set up in the editor.
That did give us our first software rendered transparent water rooms though (Quake had the water opaque unless you had 3DFX card IIRC)
That did give us our first software rendered transparent water rooms though (Quake had the water opaque unless you had 3DFX card IIRC)