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Ask HN: What are you working on? (August 2026)

237 pointsby david927yesterday at 5:23 PM822 commentsview on HN

What are you working on? What have you been curious about lately?


Comments

igor_nastyesterday at 7:00 PM

Working on an Agentic IDE (free) - multiple AI agents support + classic IDE experience

https://shikigami.dev

BETA - means, production ready, but not still extending and experimenting with features - I keep working on it, and collecting feedback.

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l5870uoo9yyesterday at 10:06 PM

Found existing React web frameworks either bloated, buggy or too complex, so I built: https://www.rshono.com/

pianopatrickyesterday at 6:23 PM

I rewrote my AI agent written in POSIX sh to be a single file. So now to use it all you have to do is download the file, mark it executable, and set up environment variables.

https://github.com/patrickjh/ssa

POiNTxyesterday at 6:57 PM

I've been working on a puzzle game Quilt. Hope to get the demo out this coming week or next week.

https://store.steampowered.com/app/4760970/Quilt/

plantingyesterday at 7:31 PM

I've been building Wellsy (https://wellsy.se/en), a mobile app (iOS + Android) that turns CBT methods into structured programs for diet, lifestyle and emotional wellbeing.

duxupyesterday at 7:00 PM

I've slowly been making some tiny apps that just don't collect data in anyway that I want to use myself, pretty basic stuff. I'm sure there are plenty of them but I feel like it says something the world of smartphone apps that they're hard to find.

topper00_raptoryesterday at 6:33 PM

Atoll, it's part of my Archipel project.

It's just me, building my own tools and self-hosting them. Atoll is a project management project. Nothing fancy, not over-engineered: - Go - SQLite - HTMX (server side rendered, no SPA)

Archipel will count different other projects (Atoll, Balise, Passe, Sillage)

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Exorustyesterday at 7:10 PM

I've been digging deep into Metal and I recently made this! https://github.com/Exorust/metalworking/

Idk who it helps, but it's been a fun journey!!

wmedranoyesterday at 7:04 PM

I'm creating an Emacs package out of the custom JJ stuff I had. I'll probably publish it to Melpa in a month or so.

https://github.com/wmedrano/consult-jj

pryelluwyesterday at 9:08 PM

My comedy newsletter featuring short-ish essays about random nonsense: https://yelluwcomedy.substack.com/

themousepotatoyesterday at 5:51 PM

Lately been obsessed with learning and doing sales coming from a software engineering background. Working on https://getsolenoid.com/ to help the builders reach out to people with more buying intend.

pixxxelyesterday at 8:05 PM

https://portr.dev -> Open source ngrok alternative

https://dbcooper.amal.sh -> Database client

Room10Mindyesterday at 5:49 PM

SupportWire → agentic live chat platform for startups: https://supportwire.ai

I have fallen in love with the idea the more I spoke to potential customers. The initial feedback has given me confidence to commit to this full-time.

kuchinyesterday at 6:51 PM

I’m working on a Principal AI Engineer - a harness that learns your code, asks the questions you didn’t think of, shows you exactly what to fix, so your AI project stops breaking in production. Basically, turning what I do for a living into an agent.

anax32yesterday at 7:30 PM

I'm building a simple model inference platform: https://marigold.run

Seems everyone is building an inference platform lately, but this one is mine! And I'm enjoying it...!

bobekyesterday at 9:24 PM

Git back hacking an old flip-dot display. It was sitting on the shelf for years.

https://www.bobek.cz/buse/

code-delta-appyesterday at 6:20 PM

I’ve developed a code scanner that compares releases and calculates logical statement LLOC churn and detects Ai agents embedded in large codebases. https://www.codedelta.app/

agustinxixyesterday at 6:39 PM

I've been working on [https://ui.human-kit.com/](https://ui.human-kit.com/) a (still in beta) headless UI library for Svelte. I couldn't find any option that fit my use case, so I decided to build my own and share it to the world.

I've been working on this guy too https://github.com/Agustin-Delgado/repath. It's a modern circuit sim with a lot of bugs and things to be tested.

Aeroiyesterday at 7:42 PM

Camera Search - visual intelligence app for tradesmen, blue collar workers. www.camerasearch.ai

Surviving Dreams - long horizon code agents that work while you sleep. we're unlocking the next 12 hours of gdp. www.survivingdreams.com

ghoshbishakhyesterday at 5:40 PM

I am working on analytics for AI chat and search. Suppose you have a sports shoe brand, then you would like to track what AIs recommend when they are asked "best running shoe".

https://lumirank.ai/

hpenyesterday at 7:01 PM

A keyframe animation editor for native app components. Wrap your views in a special type, and load up the editor to drag around keyframes.

https://www.inertiagraphics.com

mcapodiciyesterday at 8:49 PM

A new tech YouTube channel. It might be all AI or not but we'll see!

https://m.youtube.com/@MartinCapodici

WalterGRyesterday at 7:32 PM

For further inspiration, also see the previous Ask HN for August: https://news.ycombinator.com/item?id=49148884

20 points | 6 days ago | 68 comments

david927yesterday at 5:41 PM

Just a fun thing I do: editing films to music. https://brodlist.com/sfe

P.S. Credit to adityaathalye for the change of phrasing for these posts to add "what are you curious about?"

mcjiggerlogyesterday at 7:42 PM

Waystops (https://www.waystops.com), a map-based travel app for working out what destinations exist and which are actually worth visiting.

Google Maps is great for route planning and looking up things you already know about, but it's pretty useless for discovery. Sometimes you just want to know what places are actually worth going to as a tourist or backpacker.

It's the kind of information you'd traditionally get from guide books, but in a format that IMO makes a lot more sense - a map. Right now the scores and content are seeded by an AI, but the idea would be for these to eventually be user-derived.

It's still pretty early and I have a WIP native app which makes it a lot nicer to interact with on mobile, but it would be awesome to get people trying it out already. It's free to use, with nothing paywalled or anything like that. I'd only think about some kind of monetization if it actually gets some traction. Would love any feedback!

heresalexandriatoday at 12:41 AM

I'm working on Pawvis, visual hand-tracking mouse & voice control that's open-source and fully local on your Mac (with optional handoff to Codex or Claude Code for complex computer use tasks).

We live in the future, and I wanted to use my computer the way it's been depicted in movies for decades. It turned out more capable than I'd expected and frankly really fun to use.

Homepage: https://pawvis.app

GitHub: http://github.com/alexandriax/pawvis

Demo: https://www.youtube.com/watch?v=1mdwqP0bwUk

julia-kafarskayesterday at 6:21 PM

I'm working on PaaS called Light Cloud https://light-cloud.com Light Cloud is an alternative to Vercel + Render + DB's with projects management.

goerchyesterday at 6:57 PM

I'm slowly finding my way back to testing local LLMs (out of fear of price spikes). Currently positively surprised by OpenVINO. But my private benchmarks indicate not to trust edge models too much.

voodooEntityyesterday at 7:36 PM

I have started working on a 1 Person RTS project (crazy right? i know :D)

Basically a 2d rts, fully orthogonal view, plays in space with spaceship combat.

You start with a deployable base, kinda like the old C&C, which you can place around a minable planet. Than from this you can place further structures arround that planet including the typicals, mining (2 types) of resources, researching stuff, and building ships.

The 2 things i focus the most on in this game on are

1. Responsiveness. Im a strong fan of starcraft 2 (and brood war) and have spend tons of time playing sc2. I love this super responsive controles and its the only thing i will settle for in terms of controles

2. I love the game starsector (yes no rts) for the way its ships are designed. You have a base hull that has some stats like hp / speed / etc - than this thing has basically mountpoints where you can fit weapons into. I always loved this system. So what i build is a game where you can (outside of battle) define your desired ship blueprints combined of a hull, weapons and "inbuilds" (as in upgrades). You can than just build those ships ingame.

So ye made quite progress so far , not sure tho what will be the first mode i focus on once i get a playable (as in demo) state.

Btw using godot engine as base, but some logic is running as c++ gd extensions (rts is heavy calcs , gdscript is just not fast enaugh (or im just not a gamdev ¯\_(ツ)_/¯)

Here a screenshot of the ship blueprint editor for those who are curious - https://i.postimg.cc/bq5JB9J7/editorexample.jpg

kenforthewinyesterday at 6:29 PM

I'm working on my AI-augmented knowledge graph app, Atomic: https://github.com/kenforthewin/atomic

fenioyesterday at 6:18 PM

I'm working on my own NAS system based on NixOS and bcachefs. https://github.com/nasty-project/nasty

pmarrecktoday at 1:02 AM

I had issues with reproducing some fuzz testing failures in CI locally; turns out that glibc, musl and macOS actually DO NOT return the same floating point values for certain trig/transcendental functions across all OS'es, so I decided to rectify that by spelunking a deep rabbit hole: https://github.com/pmarreck/random

In order to make it work, I had to re-implement some math, so I avoided floating-point altogether (IEEE754 is a personal pet peeve) and went with mantissa and exponent fixed-point decimal. Or should I say binary, because the "decimal place" is the number of bits, not the number of base-10 decimal places.

Apparently this is the only deterministic, cross-platform, cryptographically-secure procedural RNG that has many types of distributions (uniform (default), normal (Box-Muller), exponential, Poisson, log-normal, beta... all with configurable inputs AND which will plot the distribution for you in the terminal!) AND is guaranteed to give you the same values... Everywhere. (Because how the fuck has this not existed yet??) Implemented in both LuaJIT and Zig with C FFI. So there you go. MIT license. Enjoy your deterministic but still very random numbers, on every OS, identically.

(It sources the best-in-class recommended source per OS if you want true random. It will do that too.)

marktolsonyesterday at 9:19 PM

https://runnit.io - work / project management and automation for creative teams

t4nneryesterday at 5:58 PM

emira, a tiling-scrolling WM for macOS: https://github.com/lightningboltemoji/emira

I know there are lots of options in this space, but I wanted to experiment with a new approach: a compositor overlay. During transitions (like scrolling on focus, moving a window, etc.) an overlay pops up and uses _screenshots_ of windows for animating while the real windows move below. Once in place, the cover dissolves out. It's not perfect, but this makes it _feel_ much closer to native.

elpakalyesterday at 10:22 PM

dotIPA, an iOS app build size inspector that runs locally on your macOS [$4.99] Track app size growth over time, inspect contents, spot duplication and size bloat and more. https://apps.apple.com/us/app/dotipa/id6742254881

purple-leafyyesterday at 7:34 PM

Reflecting on my projects [0]

[0] - https://github.com/con-dog

Neural networks | Game engines | Games | LLM Benchmarks | Graphics

memsetyesterday at 8:15 PM

I’m building a tool that lets me organize sheet music, rehearsals, and share with groups I play with.

Also building a Golang middleware to record analytics (saved into a local duckdb)

dbzyesterday at 6:54 PM

I just passed the 1M lines of code mark using Claude for this project!

https://www.GetSetReply.com

I help small businesses with review management. Getting more reviews, replying to reviews, and some other related features.

Right now I'm trying to figure out how to get users and make sales. I'd love advice from someone in the community that is willing to share their experience and wisdom!

Similarly, if there are folks here from outside of the US with some ideas/feedback on getting into other markets, I'm interested to hear about that too.

The other project I've been working on is:

https://ALovelyQuestion.com

We plan proposals within your budget

marktolsonyesterday at 9:18 PM

https://runnit.io - creative team work/project management system

asok_today at 4:30 AM

I just released a small app called Fogpane: https://asok.github.io/fog-website/index.html?lang=en

The concept is intentionally simple: you open a photo, it gets covered by a layer of fog, and you use your finger to wipe the fog away and reveal the image underneath – a bit like drawing on a fogged-up window.

I’ve always wanted to publish something on the App Store, so I decided to use this as an experiment: how far can I get while letting AI write the entire app?

For full transparency, essentially all of the code was written by AI. I guided it, described what I wanted, tested the results, reported bugs, and made product/design decisions, but I didn’t really write the implementation myself.

For an app this small, I was surprised by how far this approach got me. It wasn’t completely hands-off – there was plenty of iteration, especially around making the fog and water droplets feel somewhat realistic – but it went from an idea to an actual app in the store.

I’m a software developer myself, which made the experiment particularly interesting. In many cases I understood what the AI was doing, but deliberately tried not to take over and write the code myself.

I installed Codex around three weeks ago. It’s hard to estimate exactly how much time I’ve spent on the app since then, but it’s probably been a couple dozen hours rather than hundreds.

usamaasfaryesterday at 7:12 PM

I'm working on https://sunware.ai/ to automate software work like GitHub Actions.

tjhillyesterday at 9:54 PM

lazyslurm is a tui for managing slurm jobs on HPC clusters. It's kind of like lazygit or lazydocker. I've been chipping away at it for the last few months. Its built in rust w/ ratatui.

https://github.com/hill/lazyslurm

raver1975yesterday at 6:25 PM

Autonomous mathematics research. If you like reading articles about mathematics, you might enjoy this:

https://alethean.org

drchiuyesterday at 6:03 PM

Working on Broadcast: https://sendbroadcast.net

What it is: Self-hosted email marketing software

Been doing so since 2024 (pre AI coding era).

creature_xyesterday at 7:15 PM

Building an AI agent that creates promotional content for social media, in a way that deeply resonates with your target audience. I tried using Claude and ChatGPT first, and they could give me a few good posts, but not a reliable stream of them. After 10–15 outputs, the angles converged, the language repeated, and everything became too salesy. I was still providing business context, finding angles, tracking previous posts.

It was clear to me that a marketing harness was needed around the LLMs for this purpose, and so Feral was born.

https://feralhq.com

Evidloyesterday at 7:37 PM

I've rapidly been clearing some of the smaller items off of my ideas list while procrastinating on my PhD:

- nichromecast - TUI/CLI Chromecast sender with for local files and YouTube URLs - https://github.com/evidlo/nichromecast

- syncthingtui - TUI for administering Syncthing on headless machines - https://github.com/Evidlo/syncthingtui

- Need for Madness Web - WebGL port of an old Java racing/derby game - https://radicalarchive.github.io/nfm/

- MdInvetory - Markdown-based personal inventory editor - https://github.com/evidlo/mdinventory

greenfish6yesterday at 5:46 PM

An agentic marketplace where people can buy business services from inside their claude code: https://talkshi.com

entrepyesterday at 9:34 PM

I'm building https://fridayfika.com/

One week in.

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eljonnyyesterday at 6:16 PM

my own high speed train viewer (trainradar) that i use to further develop my software development skills. so far i'm happy with it and its performance, and it has forced me to learn how to scrape without being detected/banned

i'm using react on the front, pretty interesting how it manages states in the frontend and how to come up with new strategies to not trigger so manny re-renders of the UI, and on the back i use fastapi with postgresql and oauth2

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