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kevinsync10/01/20241 replyview on HN

Very cool! I think part of why this felt believable enough for me is the compressed / low-quality video presented in an interface we're all familiar with -- it helps gloss over visual artifacts that would otherwise set off alarm bells at higher resolution. Kinda reminds me of how Unreal Engine 5 / Unity 6 demos look really good at 1440p / 4k @ 40-60 fps on a decent monitor, but absolutely blast my brain into pieces at 480p @ very high fps on a CRT. Things just gloss over in the best ways at lower resolutions + analog and trick my mind into thinking they may as well be real.


Replies

qfavret10/02/2024

Ditto, we've actually seen this across the board with video. Even with real human recorded video. The 720p-ish resolutions consistently have the best results as they're the most relatable/natural.