I have been using a very similar approach for i18n of my eternally experimental web game https://luduxia.com/reversi/ which has an entertaining build process including this sort of thing. (I come from a game publishing background so have nightmares of when we all sent Excel sheets around motivating these things).
Does your result live update the strings in place if the device locale is changed?
Do you have any method for getting feedback from UI tests? I don’t now, but that is absolutely a feature I was used to previously. We used to OCR off expected areas to ensure things fit etc.
Yeah, we detect off the browser what locale we should switch into. As for UI tests, we're doing that ad-hoc right now for everybody, but what was your favorite approach to that? I'd love to look into what the best ways people handled that in the past and how we can improve on it
The computer kicked my ass. I had forgotten why I disliked othello...
As for the UI/UX tests, we're looking to integrate with PostHog and work with another company in our batch (PathPilot) which focus on analyzing user experience
Once we work these analytics in, the theory is we can better predict UI issues and resolve them retroactively. A full UI testing suite is something people have asked for, and we aren't there yet, but the tools are here