Location: Dubai, UAE Remote: Yes Willing to relocate: Yes Technologies: Game Dev, Unity/C# (uGui, Ui Toolkit, App Ui), BrainCloud (successor to GameSparks Classic), Playfab with Azure Scripting, Skillz, Epic Online Services, Xsolla Backend, Adobe + Figma Résumé/CV: https://www.linkedin.com/in/manofspirit
Portfolio: https://dribbble.com/manofspirit
Email: manofspirit@gmail
Available for Principal Unity UI-based App/Game Development, Gaming Backends, and UI/UX Design Opportunities – One-Man Army from Concept to Launch
I’m currently available for on-site/remote roles worldwide, as well as remote opportunities in Unity UI (uGUI, UI Toolkit) based App/Game Development, including gaming backends and UI/UX design. As a one-man army, I have a proven track record of taking projects from concept to launch across desktop, mobile, and web.
Here’s a summary of what I’ve been working on over the past 5 years: www.linkedin.com/posts/manofspirit_opentowork-activity-7237722209241214977-U3ZG
As a versatile designer and developer, I’ve created UI-based 2D games and applications with multiplayer features, ranging from XR-based Metaverse app WeDream to the NASBA-accredited educational app Earmark CPE, to Scrabble-inspired UGC-based Word Game, and even Ludo and Bonza-inspired puzzle games across various platforms.
Starting with GameSparks (RIP) in 2014, I’ve since worked with BrainCloud, PlayFab with Azure Scripting, Epic Online Services, and most recently started exploring Xsolla Backend (AcceleratXR). I’ve built fully integrated BAAS games and apps that often include async multiplayer, user-generated content (UGC), social integration (friends, messaging, etc.), tournaments, achievements, leaderboards, and monetization strategies (in-app purchases, subscriptions, virtual currencies, sales, ad mediation, etc.). Additionally, I’ve developed Unity-based admin tools for seamless management of users, content, and reporting.
On the UI/UX side, I started with Adobe Photoshop 8 and CorelDraw 9 almost 20 years ago; today I design beautiful applications and 2D games while utilizing my development skills to automate design tools for bulk art generation, variations, and solving repetitive tasks. I also leverage AI tools like MidJourney to push beyond creative limits.
Even though my focus is on the design and development of backend-driven Unity-based apps/games, my diverse skill set and ability to wear multiple hats allow me to seamlessly contribute to every stage of a project—from initial concept and UX design to backend integration, multiplayer systems, and final launch. This versatility enables me to adapt to different roles and challenges, delivering comprehensive solutions that align with the project’s goals.
If you have any openings that align with these diverse skills, I’d love to connect and explore how I can contribute.