Afaik, Quake does not do one divide per pixel, it is in steps of 8 pixels (see dscan.c in winquake). Yes, there is non divide but instead of taking hundreds of cycles, tables and other approximations could be used.
Of course, div/vdiv which take only 14 cycles or less are a strong boost on CM4/33.
Afaik, Quake does not do one divide per pixel, it is in steps of 8 pixels (see dscan.c in winquake). Yes, there is non divide but instead of taking hundreds of cycles, tables and other approximations could be used. Of course, div/vdiv which take only 14 cycles or less are a strong boost on CM4/33.