logoalt Hacker News

achandlerwhite10/11/20241 replyview on HN

The Mac efforts rely on MoltenVK for and Vulkan needs which itself relies on the underlying Metal API. As I understand it Asahi/Honeykrisp driver for Vulkan does not rely on the Metal API so it actually can do more conformant Vulkan than Crossover/Whisky can. For example tranform feedback and other geometry shader stuff will work on Asahi. MoltenVK is working on it, but not there yet.


Replies

dagmx10/11/2024

You’re ignoring D3DMetal which is what is most commonly going to be used and equivalent to what Proton is doing to convert D3D to VK.

Most games are D3D. A very small minority are Vulkan from the get go.

show 1 reply