that's ideally what Vulkan was for. Build for one common open source standard, and then Apple/Microsoft/Google/Linux can all build an API to support that.
But I guess there was never a time when an open graphics standard stood as the leader. Maybe during a brief stint in the Windows Vista era at best.
During the Unreal Tournament 99 / Quake 3 era a lot of games ran a lot better on Nvidia with OpenGL rather than DirectX.