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johnnyanmac10/11/20241 replyview on HN

that's ideally what Vulkan was for. Build for one common open source standard, and then Apple/Microsoft/Google/Linux can all build an API to support that.

But I guess there was never a time when an open graphics standard stood as the leader. Maybe during a brief stint in the Windows Vista era at best.


Replies

jorvi10/11/2024

During the Unreal Tournament 99 / Quake 3 era a lot of games ran a lot better on Nvidia with OpenGL rather than DirectX.