The reason why this isn't more prevalent is twofold
1) everything standardized, like it or not (note: I do not), on the Windows API, and it has remained relatively stable, which is important because
2) Linux-native games I've had, have become un-executable over time without semi-regular maintenance, and Windows games running on whatever version of Proton they best work with do not have that drawback
The reason why this isn't more prevalent is twofold
1) everything standardized, like it or not (note: I do not), on the Windows API, and it has remained relatively stable, which is important because
2) Linux-native games I've had, have become un-executable over time without semi-regular maintenance, and Windows games running on whatever version of Proton they best work with do not have that drawback