> And… that’s it? Looking back, the result looks almost trivial to achieve, which raises the question of why no one has done it before.
Umm, wow. I do not share that reaction to the work. This is an awesome dev log and closet lesson in splitting up what seems like an insurmountable task into nearly-impossible-but-doable chunks. Love it.
For reference, this renders Bad Apple at 20fps in vanilla minecraft, with only a custom texture and some custom object definitions changed to allow more textures. The rest is (very exotic) vanilla.
I'm mostly impressed with the display of knowledge visible in rejected solutions.