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rioppondalis10/11/20241 replyview on HN

Thank you so much for your valuable feedback. You're absolutely right, and I really appreciate you sharing your thoughts with us.

I’ll work on addressing your points soon. Just a quick question: while adding a video is straightforward, for the actual "try demo," we need to gather the user’s native and target languages, as well as request microphone access later to provide an accurate demo.

In this case, what would you suggest? Should we demo a common language pair, like English to Spanish? Or should we avoid showing games that require microphone access in the demo to simplify the process?


Replies

ugh12310/11/2024

Detect the appropriate language per region and start the demo but provide a pointer immediately within the demo to change it if necessary.

If you do a video on the landing page, have it play automatically (could be a high res playable gif).

If mic access is not needed for all the games (wait, there's games and there are multiple of them?) then sure, default to a non-mic game if it still provides value. I've only looked above the fold, but it seems like a complex product offering. Below the fold, its very wordy and still not explaining much how it works. The 'Milestones' part is taking too much space. Kick it out to an About page or something. Probably the same with your 'Story'.

Good luck!