Those demo videos look great! Does anyone know how this compares to the state of the art in generating realistic, relightable models of things more broadly? For example, for video game assets?
I'm aware of traditional techniques like photogrammetry - which is neat, but the lighting always looks a bit off to me.
I don’t do video game programming but what I have heard about engines is that lighting is controlled by the game engine and it’s one step in the pipeline to render the game. Ray tracing is one technique where the light source and the location of the 3d model has simulated light rays in relation of the light source and model.
They are probably rendering with a simple lighting model since this is a system where lighting in a game is handled by another algorithm