I feel like you have to have an audience of sorts while you work, else it's like screaming into the void.
But that'd be sort of a chicken and egg problem, right? You can't build an audience unless you're willing to scream into the void :)
It's also probably the best way to build a following for an indie game that'll otherwise just be a drop in an ocean of games released everyday
But that'd be sort of a chicken and egg problem, right? You can't build an audience unless you're willing to scream into the void :)