Desktop use at its lowest latency is typically 17ms and up to 33ms when using a 60Hz screen with one frame in the buffer and whether you have to wait for the one after that. But most operating systems and games default to more than one buffered frame. Still, even that lowest case scenario is a pretty big budget of time. The microsecond precision of a RTOS is not necessary then. If you want to increase responsiveness or reduce latency for interactive use of desktops or phones there are different avenues to approach to shave off milliseconds at a time.