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chr15m11/08/20242 repliesview on HN

I just grepped the source and wow, literally every instance of wielding is spelled wrong, including variable names. I've updated it, thank you (will push it once HN is done thrashing my VPS). Will also have a think about how to improve the back button thing!


Replies

debo_11/08/2024

At least you're consistent! :)

debo_11/08/2024

I just did a quick run down to the paywall, and it's fun! Good coffeebreak game, and I like the vibe a lot. I'll buy it shortly.

I'm not sure if more mechanics show up later in the game, but this feels like the kind of game that needs traps or other landscape threats, even if they're 100% detectable. Maybe there are cooler / more complicated items coming, but the tactics so far are pretty light.

I personally also have qualms about tiled roguelikes that don't let you move/attack on diagonals, but I understand wanting to keep the keyset simple.

I was a bit confused by the sight radius at first, because it was hard for me to distinguish which parts of the map were uncovered and which parts were covered but black because of the background. I wonder if you could add some sort of transparent "fog" or something over unsighted areas, so that you still see the space background but also make it clear that tiles have not been sighted.

Hopefully this stuff helps.