I've got a fractal approach working pretty well as of last week:
https://x.com/dgant/status/1851840125065453894 https://x.com/dgant/status/1851835968342446576?t=kCUSWCtJEc_...
How it works:
- World space dithering
- Apply 2D ditheringalong triplanar-mapped surfaces
- Choose coordinate scale based on depth such that the dither pattern ranges on [1px, 2px)
- Paint sufficiently distant surfaces using spherical coordinates
So there's some repainting at depth thresholds but it's not very loud in practice.
That is wild! It's not every day I get to see a completely new, unique visual effect. Kudos.
I'd love to see a video with vastly slower movement, so I can pay attention to what's actually happening. The fast movement turns it all into a blur (literally).
Doesn't seem fractal: the dots on the door become big as the camera approaches it rather than revealing underlying fine-grained structure.