With players in control any jank will be quite obvious, the field did accelerate thanks to neural nets but there seems to have been a lot of focus on NeRFs and GS (This interactive demo seems to use GS) and classic triangle-geometry (especially lower polygon counts) hasn't gotten as much love recently as the impressive GS demos has taken over.
But the success of GS and speeding up should rekindle some interest and let us use some of the advances in making "production ready" methods.