Thank you for the excellent writeup, terrific work!
> Whole communities rally around fixing this, like the reddit communities “r/MotionClarity” or the lovingly titled “r/FuckTAA”, all with the understanding, that Anti-Aliasing should not come at the cost of clarity. FXAA creator Timothy Lottes mentioned, that this is solvable to some degree with adjustments to filtering, though even the most modern titles suffer from this.
I certainly agree that the current trend of relying on upscalers has gone too far and results in blurry and artifact riddled AAA game experiences for many. But after seeing this [1] deep dive by Digital foundry I find the arguments he makes quite compelling. There is a level of motion stability and clarity only tech like DLSS can achieve, even outperforming SSAA. So I've shifted my stance from TAA == blurry, TAA + ML when used right == best AA possible currently for 3D games.
Thoughts?