> Now expand that to movies and games and you can get why this whole generative-AI bubble is going to pop.
What will save it is that, no matter how picky you are as a creator, your audience will never know what exactly was that you dreamed up, so any half-decent approximation will work.
In other words, a corollary to your corollary is, "Fortunately, you don't need them to be, because no one cares about low-order bits".
Or, as we say in Poland, "What the eye doesn't see, the heart doesn't mourn."
I was just going to say this. If you have an artistic vision that you simply must create to the minutest detail, then like any artist, you're in for a lot of manual work.
If you are not beholden to a precise vision or maybe just want to create something that sells, these tools will likely be significant productivity multipliers.
Half decent approximations work a lot better in generating the equivalent of a stock illustrations of a powerpoint slide.
Actual long form art like a movie works because it includes many well informed choices that work together as a whole.
There seems to be a large gap between generating a few seconds of video vaguely like one's notion, and trying to create 90 minutes that are related and meaningful.
Which doesn't mean that you can't build from this starting place build more robust tools. But if you think that this is a large, hard amount of work, it certainly could call into question optisimitic projections from people who don't even seem to notice that there is work need at all.
That's just sad, and why people have a derogative stance towards generative AI: "half-decent" approximation removes all personality from the output, leading to a bunch of slop on the internet.
It’s like how there are two types of movie directors (or creative directors in general), the dictatorial “100 takes until I get it exactly how I envision it” type, and the “I hired you to act, so you bring the character to life for me and what will be will be” type
Right now AI is more the latter, but many people want it to be the former
Do artist really have a fully formed vision in their head? I suspect the creative process is much more iterative rather than one-directional.
Your eye sees just about every frame of a film…
People may not think they care, but obviously they do. That’s why marvel movies do better than DC ones.
People absolutely care about details in their media.
> What will save it is that, no matter how picky you are as a creator, your audience will never know what exactly was that you dreamed up, so any half-decent approximation will work.
Part of the problem is the "half decent approximations" tend towards a clichéd average, the audience won't know that the cool cyberpunk cityscape you generated isn't exactly what you had in mind, but they will know that it looks like every other AI generated cyberpunk cityscape and mentally file your creation in the slop folder.
I think the pursuit of fidelity has made the models less creative over time, they make fewer glaring mistakes like giving people six fingers but their output is ever more homogenized and interchangable.