Animation doesn't follow exact laws of physics, but the specific ways they don't follow physics have very deliberate intent behind them. There's a pretty clear difference between the coyote running off a cliff and taking 2 seconds to start falling, and a character awkwardly floating over the ground because an AI model got confused.
It is a good point…
Although, plenty of kids have tied a blanket around their necks and jumped off some furniture or a low roof, right? Breaking a leg or twisting an ankle in their attempt to imitate their favorite animated superhero.
Clearly you haven't seen any Bollywood movies: https://youtu.be/PdvRwe39NCs
>but the specific ways they don't follow physics have very deliberate intent behind them.
That is only true for well crafted things. There's plenty of stuff that's just wrong for no reason beyond ease of creation or lack of care about the output.