I do not like it. The best aesthetic on a modern display to me is integer scaling towards the nearest multiple. That looks nothing like a CRT and breaks with some assumptions artists made back then, but modern pixel art is designed for modern displays. If you want a CRT look there are sophisticated shaders that look decent on a high res screen, but nothing reproduces an actual CRT.
Yeah, I've always prefered crisp pixel art like what you would see on a Gameboy screen.
It's nice to have CRT filters and nonlinear scaling available as an option, but I'll never use them. If the game can't scale up perfectly, then I'd rather just have black bars on the edges than making everything blurry or adding extra pixels where they don't belong.
Yeah, the entire point of modern pixel art is that you want the pixels to be so sharp you could cut yourself with them.