Games that aren't turn-based at least have the excuse that they can't afford the latency. They have explicitly decided not to be secure so they can pretend to "know" client-side that you ran around the corner and can be sniped by your opponent in a timeframe that's impossible because of the speed of light.
Games that aren't turn-based at least have the excuse that they can't afford the latency. They have explicitly decided not to be secure so they can pretend to "know" client-side that you ran around the corner and can be sniped by your opponent in a timeframe that's impossible because of the speed of light.