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ryaoyesterday at 5:35 PM1 replyview on HN

This applies to games too, and the games have even more ridiculous measures such as putting malware into end user kernels to try to compensate for it.


Replies

neallindsayyesterday at 7:32 PM

Games that aren't turn-based at least have the excuse that they can't afford the latency. They have explicitly decided not to be secure so they can pretend to "know" client-side that you ran around the corner and can be sniped by your opponent in a timeframe that's impossible because of the speed of light.