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sas4101/21/202511 repliesview on HN

Cheating in multiplayer games has become such a huge problem, it has destroyed trust across every major FPS.

I am a long time CS player, but I did briefly play one of the new CoD games, before they went crazy with Nicki Minaj skins and bong-guns.

A person was so convinced I was cheating, they started doing OSINT on me while still in a match, and they found my old UnKnOwNcHeAtS account as some kind of proof that I am cheating (that account was 12 years old by that point).

I abhor cheating, and I have a lot of interest in computer science, so of course I wanted to see how all of it works and did my research during my youth, taking care to never compromise the competitive integrity of the games I played, but if you look around, there is not a single game that I can recommend to people anymore.

Games like Escape From Tarkov are so busted, cheaters are stealing the barrels off people's guns and crashing their game/PC on command.

My beloved counter-strike's premier competitive game mode has a global leaderboard that acts as a cheat advertisement section within the game.

Games like Valorant are a cut above the rest on account of their massively invasive anti-cheat, but are nowhere near as clean as most fans claim, I mean, you could write a cheat for the game using nothing but AHK and reading the color of a pixel.

There is a whole industry of private matchmaking for counter-strike, built solely on the back of their anti-cheat and promises of pro-level play to the top players.

EDIT: I found the screenshot, it was MPGH not UnknownCheats, but yeah, they also had a game ban on their account.


Replies

enjoylife01/21/2025

We’re seeing a clear divide where both competitive gamers and hackers are retreating into their own ecosystems, away from public matchmaking. Public matchmaking has simply become too optimized/lucrative to sustain trust or meaningful competition. Private matchmaking and closed communities are thriving, raising the average skill ceiling in competitive. Similarly, hacking communities are evolving with easier forms of payment and distribution. The monetary aspects are huge. But most importantly, both cultures push each away. Your persona of someone who plays with integrity and crosses the competitive and hacker mentality is pretty much gone.

Fokamul01/21/2025

Escape From Tarkov was so busted, because first they've supported cheaters (one cheater, with bought cheat for a few $, made around $2k++ monthly boosting players etc.) when Tarkov dev banned them, they will easily rebuy new account. Easy money for both parties, win-win scenario.

Second, their code for networking was complete BS, they didn't even sanity-check player movement/location server-side and many more things. Ridiculous.

kurisufag01/21/2025

fwiw, cheating in CS(GO) taught me x86 RE and low-level programming way younger than is usual. sophomore year of high school.

I still recommend writing an HvH cheat to anyone that wants to get into proggin' -- you get a taste of both static and dynamic RE, memory-level programming, UI development, bare dxsdk (usually), a skid-saturated environment, sysadmin (if you try to set yourself up an uber1337 cheat page), and a bunch of other little things, all in an environment where you're quite directly competing with others in the same situation.

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NekkoDroid01/21/2025

The game I probably have the most hours in is Overwatch. In that time I've encountered not enough cheaters (at least those that are noticable enough) to say that they are even remotely a problem. I don't know what they are doing, but they don't use a kernel-mode anti-cheat (to my knowledge).

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aalimov_01/21/2025

EFT also uses kernel level anti-cheat “Easy Anti-Cheat” (as invasive as what valorant uses (vanguard)). Don’t know why ETF implementation sucks.

I’ve been on CS since 1.3, and i think their system is pretty good. Sure you get cheaters sometimes, but it’s not that bad, maybe I’ve been pretty lucky.

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dark-star01/21/2025

around the year 2000, a friend of mine from school got banned from many large Half-Life servers because they claimed he was cheating. He was not, he was just that good. I swear even if you watched him playing you could have sworn he used an aim bot. The crosshair was almost permanently stuck to the other players' heads. But that's just how good he was. Shame that E-Sports wasn't a thing back then, he could have earned a fortune

nottorp01/21/2025

> Cheating in multiplayer games has become such a huge problem, it has destroyed trust across every major FPS.

Is it because normal people are out of public competitive multiplayer so you're left with the cheaters and toxic hypercompetitives?

Personally I've quit when Starcraft 2 was new. Got tired of being called a stupid noob ... when I won.

bloudermilk01/21/2025

Cheating is such a bummer in CS, even in casual matches. Luckily it’s usually pretty obvious and you can either kick the cheater or find a better lobby. Having friends on there has made finding good lobbies in general much easier

Dalewyn01/21/2025

I disagree that cheating "has become" a huge problem, it was always a huge problem.

I can't remember a single multiplayer game that didn't have cheaters of some form or another. None. Zilch. Zero. It's kind of why I never grew beyond playing MMORPGs, and even that passion ultimately died out.

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sodality201/21/2025

If you are serious about CS and reach 10-15k elo, you could give Faceit/ESEA a chance - invasive, but essentially 100% cheat-free.