Not sure it applies with CoD in particular but my impression is a lot of these games with super invasive anti-cheat went F2P which reduces the punishment of getting caught to wasting time. Combined with the no dedicated servers resulting in little manual admin being possible with new games you've basically created the perfect environment to cheat entirely for business reasons. So then they started adding things like requiring phone verification (not even just requiring mobile numbers but requiring POST PAID mobile numbers) and kernel level modules, making a super invasive PITA solution to a problem.
Personally, I opted out of these games, F2P already perverts most game design away from fun IMO. And despite all this crap it seems like people are complaining about cheaters more than ever, but maybe I'm just old now!
> not even just requiring mobile numbers but requiring POST PAID mobile numbers
Wow, I live in a first world country and that would still ban like half the adults I know (Mostly because our bill pay phone plans are terrible value), along with basically every teenager (which for COD, you would think is the core target market).
If there's a thing that's worse than over-priced stuff is free stuff. No free lunch
I don't think it's you being older, this F2P stuff was almost non-existent outside of the MMORPG genre. If you wanted to play video games, you essentially had four choices:
- Play a limited demo of a full game.
- Buy a full offline game for your console or PC.
- Play a F2P MMORPG (no anti-cheat software to speak of).
- Pay for an MMORPG subscription (also no anti-cheat software to speak of).
Cheats were less developed and so were anti-cheats. The F2P model was not as wide-spread either. The mobile app market didn't exist.
This is not the reality we live in anymore.
I've decided to not waste as much time as I used to on this stuff, because as I got older I learned more about how valuable time actually is.