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bunnybender01/21/20251 replyview on HN

> Also I wish more "good" hackers were in games, like the guy in GTA Online I ran into once who was shooting me with a money machine gun because Rockstar are greedy assholes.

Eh? Rockstar doesn't force you to buy Shark Cards, and everyone has gotten 11 years worth of DLCs for free. Making in-game money IS an essential part of the game. You also don't have to purchase every single vehicle or other item the game offers.

During my years of playing, I've met only a few cheaters who weren't complete douchebags (though some of them did act that way towards other players). I consider the "good" cheater to be a myth.


Replies

PinkSheep01/22/2025

The "eh?" should be directed back at your comment, how you casually omit that microtransactions and the incentives to purchase them have become a central part of modern game design. In the end, how much of an issue you rank this to be entirely depends on your weekly play hours. Maybe you just play so much as to have no issues to unlock best in class content from DLCs (most notably cars in GTAV).

Unfortunately, a quick search didn't yield anybody doing math like for the Star Wars: Battlefront (new) debacle.[1][2]

PS: The non-microtransactional design goal in multiplayer games will optimize for more play time.[3] How convenient to offer purchasable shortcuts.

[1]: https://www.reddit.com/r/StarWarsBattlefront/comments/7c6bjm...

[2]: https://www.reddit.com/r/StarWarsBattlefront/comments/7dmvdv...

[3]: https://www.reddit.com/r/gtaonline/comments/1i2qtay/comment/...