I mean "then they figure out how" and "make a new account" are each doing quite a bit of the heavy lifting here.
Using Activision as the example, when they do a mass ban after you've been cheating for 4 months straight how exactly are you going to figure out how it happened?
Isn't the whole point of the ban that it's not as simple as just "make a new account?" Isn't it tied to the PS+ / XBox Gold membership, or even the physical hardware?
> Using Activision as the example, when they do a mass ban after you've been cheating for 4 months straight how exactly are you going to figure out how it happened?
How are you going to figure out how it happened if it happens after one day? There are different methods of cheating and the cheaters start favoring the ones that didn't get banned over the ones that did. The cheat makers who got banned snoop the telemetry the game is sending to detect cheating to determine if there is any detectable difference between what the game sends when their cheat is installed and when it isn't etc.
> Isn't the whole point of the ban that it's not as simple as just "make a new account?" Isn't it tied to the PS+ / XBox Gold membership, or even the physical hardware?
Tying it to a membership means they just create a new membership, which isn't a deterrent to anyone who is either only playing your game (so can cancel the old one) or likes cheating enough to pay for a separate membership in order to cheat. It might deter the people who can't afford to do that and are also using their subscription for other games, but banning them immediately instead of in waves would do the same thing.
Tying it to the physical hardware seems kind of pointless. They'd just buy a new device using the money they got from selling the old one to someone who probably won't realize it's banned from that game until after the return period expires. Also, then you've banned the innocent second hand purchaser of the device instead of the actual cheater.