Splats to meshes is an isosurface extraction problem, fundamentally. It's one of the great unsolved problems of computer graphics and having a good general algorithm would have massive ripple effects for any problem involving meshes.
It's a rabbit hole and I only really understood it when I realized that the minimum time between any GH committer's hobby example and implementing the 2003 state-of-the-art is ~4 years.
Fingers crossed that Gaussian Splatting makes the rewards high enough that resources get poured on this.
Splats to meshes is an isosurface extraction problem, fundamentally. It's one of the great unsolved problems of computer graphics and having a good general algorithm would have massive ripple effects for any problem involving meshes.
It's a rabbit hole and I only really understood it when I realized that the minimum time between any GH committer's hobby example and implementing the 2003 state-of-the-art is ~4 years.
Fingers crossed that Gaussian Splatting makes the rewards high enough that resources get poured on this.