this is such a wild take to me... it's impossible to quantity at what point something becomes a net negative for society. Smoking seems to be an obvious example, because it's addictive quality inhibits a fair decision to the smoker, and it's something with a lifelong pathology.
But trampolines and mountain biking are both activities that result in ephemeral injuries. There is the rare case where a particular injury might become chronic, but how is that a drain on society, and not primarily the individual?
by your logic, should we also ban (or require insurance?) for football (hand egg), boxing, martial arts, (Tai chi?), cars, religion, guns, knives, prescription medicine, children, leaving your house at all?
edit; I'm happy to steal more ideas from sibling comments! I already stole football, but now I want to add obesity, and all mental health conditions.
I'm really curious about the context the idea of net negative comes from, but I probably should also take a stab at a conclusion; why contrast individual actions and decisions in the context of society at all? The decision to do anything should stop at 1st order, and maybe 2nd order effects. That is to say, when trying to improve society, it's fair to look down into smoking and say, we should spend attention on fixing this. But it's incorrect to look at an individual decision "should I smoke" and weight it's effects on society. (How will this effect my family, or my environment is 2nd order, and should be accounted for)
Yes, we should absolutely ban, at the very least, contact football among minors. We have ample evidence of football (and soccer, too, for that matter) student athletes developing full blown CTE by their 20s, and with lifetime risk thousands of times the general population.
> now I want to add obesity, and all mental health conditions
If you have a way to just not have those, the way you can just not use trampolines, I would love to hear it.
Don't forget about the alternatives. Is mountain biking worse than watching movies - biking will of course have more injuries, but it also builds physical fitness and so long term is probably better for you. (or maybe just my anti-movie bias is showing?)
I agree that a ban doesn’t make sense, but even “ephemeral” injuries routinely generate significant costs.
(In my experience, musculoskeletal injuries are rarely completely ephemeral, they tend to have long-term effects, even if minor.)
Controversial take: On a population level, the negatives of smoking are at least partially mitigated by the "smoking suppresses obesity" side effect. Obesity is such a huge (pun not intended) public health issue in modern American society that any intervention reducing it is actually quite valuable.
It's at least arguable and perhaps even true that we as a society would be better off if everybody used tobacco at 1950's rates and therefore got skinnier, especially if we all just dipped Zyns or similar smokeless "low harm" nicotine formats instead of smoking.
That said, I personally use 0 tobacco/nicotine etc.
> but how is that a drain on society, and not primarily the individual?
There are two factors.
The first is that a drain on individuals is a drain on society. That's why we outlaw risky behavior like lethal recreactional drugs, driving without seatbelts, driving without a driver's license, etc. We try to protect people from themselves in some of the worst aspects that we can.
Second, of course, is health care costs. Activities that constantly result in injury wind up raising the health care costs for everyone, since that's how insurance works.
> by your logic, should we also ban (or require insurance?)...
You already have to have car insurance, yes. And yes lots of kinds of guns are banned in lots of places.
We draw the lines in different places.
It is a pretty interesting thought experiment to wonder whether people shouldn't be allowed to engage in organized sports that are risky, without paying an additional health insurance premium? E.g. if you play professional football, then your league has to pay extra money into the health insurance fund to compensate for all the extra health care treatment their players need and will need.