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deaterlast Tuesday at 6:09 PM5 repliesview on HN

when making the Apple II version of Myst I more or less generated graphs like this by hand based on playing through the game (in order to hook up the data structures for the custom 6502-assembly language engine) I wonder if it would have been easier to automate it like this.


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deaterlast Tuesday at 9:06 PM

if anyone is curious, the data structure used in the Apple II version had the idea of "locations" which just hold 4 of the nodes described here. Usually this would be for North/South/East/West, plus there would be an additional clickable area that would call a function callback, usually used for puzzles but it could also be used as a hack to take you to an additional location.

This setup was more or less enough to implement the whole game, the one problem area was Channelwood where the pathway platforms are pentagons and thus had more than 4 backgrounds. There were also a few areas where a location could have used an additional clickable area but had to make do without. Also to fit on 3 disks about half the nodes were left out: generally when walking a straight path every other node was left out for both disk space and also time-consuming-rotoscope reasons.

bsenftnerlast Wednesday at 10:16 AM

Myst strikes me as a milestone of lost human opportunity. Myst is an incredible creative literary tour de force. I hoped for an entre genre to form around literary hypertext with diegetic narrative, but it never did, and popular culture never even seem to recognize the unique literary structures at play in Myst.

Well, now, decades later it s clear Myst is intellectually an Everest to most people, and all they did was stare up in uncomprehending awe.

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marssaxmanyesterday at 4:54 AM

I did the same when building the screen saver. It never occurred to me that the task could have been automated. It's difficult to imagine what tools I could have used for that purpose, thirty-odd years ago.

lawlessonelast Tuesday at 8:26 PM

Is this yours?

http://www.deater.net/weave/vmwprod/mist/ It's cool

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tombertlast Tuesday at 6:42 PM

I hadn't heard of the Apple II version of Myst, so I looked it up...it's very cool, and pretty impressive!

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