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jayd16last Wednesday at 3:48 AM1 replyview on HN

Seems strange considering their heavy usage of eye-tracking and the well known mediocre reception of fixed-foveation on other headsets. This was on a retail kit? I didn't notice this myself but I can't say I remember looking out for it.


Replies

tjohnslast Wednesday at 8:31 AM

The Apple Vision Pro definitely uses dynamic foveated rendering. It only fully renders what’s at the center of your vision, but it should be adjusting where this is in real-time based on the gaze tracking data. (It’s easy to observe this if you’re giving a demo and watching an external display.)

Especially given that gaze tracking is the primary input method in their UI - they spent a lot of time to get this right.

I feel like something might have been wrong with op’s demo unit?