You're taking this from the perspective of people who are stuck in a specific mental framework who want to prove that their mental framework is the right one, no matter how impossible it is in practice.
What if you don't care about tuning against a real macro-economy? What if the economy being fictional was the entire point?
Let's suppose you wanted to make a game that simulates a realistic economy as a gameplay element no different from say a physics engine. Why wouldn't you do it using agent based modeling? What you're saying sounds purely dogmatic now. It's more about thought termination than actually accomplishing something. After all, central banks and businesses don't give a damn that agent X did action Y at time Z for all agents, actions and times. Meanwhile in a game? It's actually essential, because the model is the reality inside that fictional world. The model is "perfect".