logoalt Hacker News

Measuring Acceleration Structures

75 pointsby ibobevyesterday at 12:28 PM5 commentsview on HN

Comments

whizzteryesterday at 3:35 PM

I wrote an non-RTX on-GPU raytracer a while back (naive compared to this) and it's super-interesting to read about the advances in compressing BVH structures.

But the changes also highlights a change in focus from just implementing this naively(RDNA3 technically not too much removed from the naive raytracer I wrote) to moving it to something carefully engineered and optimized for memory bandwidth (with savings circuits even built into silicon?).

show 1 reply
vardumpyesterday at 6:17 PM

Smaller data is where it’s at when optimizing nowadays. Less bandwidth required and higher cache hit rate.

You can compute a ton per bit transferred from DRAM. On both CPUs and GPUs.