> center is sharp and the periphery is extremely blurry. I was told this is to save on video processing resources.
It's caused by the panel/lens hardware. Center resolution is laptop-like, but by 35ish degrees off center that's down by ~half.[1]
[1] line graph in https://kguttag.com/2023/08/09/apple-vision-pro-part-5b-more... . General caveat that Guttag's "not possible"s sometimes have an implicit "if you're not doing anything weirdly off-VR-mainstream". Monitor replacement has very different constraints than mainstream gaming - like, refresh rates (and thus bandwidths) of 60 Hz and lower (even 20 Hz) can be fine, while for VR games that'd be absurd.
Thank you! The link is amazing.
I figured it was something like this. I went to go demo it specifically because I had a fantasy of using Apple Vision Pro as a monitor replacement. The demo quickly changed my mind and got me to consider all of the crazy home/office/mobile workspace upgrades I could do with a $3500 budget.