We famously had "The Brown Era" in video game art direction for a while, maybe 2005-2010. Most people claimed they hated it.
It may be called the "brown era", but it had more to do with desaturated, monochrome palettes in general (to this article's point) and muddy textures.
Ironically Quake was like that in 1996, and, partially, Deus Ex.
It may be called the "brown era", but it had more to do with desaturated, monochrome palettes in general (to this article's point) and muddy textures.