logoalt Hacker News

klausa04/23/20251 replyview on HN

>As far as I know, iOS support on Godot is almost entirely community-driven.

Yes, and now it has gotten to the point where it clearly has been noticed by Apple; and they're eager to contribute back to it too.

Is that not... the ideal scenario here? You have community contribute a port for a big platform, the company notices, and starts contributing too.


Replies

andsoitis04/23/2025

> Apple; and they're eager to contribute back to it too.

To think Apple is interested in the success of Godot would be a mistake. It might feel like a compliment, but it would be a trap because Apple’s interest stems from increasing the chances of visionOS success and will be happy to externalize the ongoing maintenance tax to Godot.

Unless Godot feels they need visionOS then it isn’t in their interest to entertain Apple’s PR. If anything they should respond saying they already support standard interface in the form of OpenXR.

show 1 reply