I don’t know that that is relevant.
In this context, what’s relevant is OpenXR. Apple’s visionOS does not natively support OpenXR, the open standard developed by the Khronos Group for cross-platform AR/VR development. Apple has not indicated any plans to adopt OpenXR, choosing instead to promote its proprietary frameworks such as ARKit, RealityKit, and PolySpatial for spatial computing on the Vision Pro.
What Apple is finding, however, is that there’s virtually no consumer or developer appetite for visionOS / Vision Pro.
Ahhh Khronos. Lovely Fahrenheit where Microsoft strung SGI along to make Fahrenheit fail (now Open Scene Graph) and incorporate the IP in Direct3D.. Shitty tactics.
It's a miracle they actually allowed Microsoft to be a member of the Khronos group.
I should try an make an image of Fahrenheit's beta cds some day.
You probably didn't see the comment I was replying to. I should have quoted:
> Hell would freeze over before Apple conformed and contributed to an existing open standard.
This is patently false given the fact I posted.