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dagmxlast Wednesday at 6:36 AM1 replyview on HN

This PR specifically is about getting Godot able to build for visionOS.

Even if Godot insisted on needing OpenXR support , you’d still need to land this PR to get the engine itself to work first.


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andsoitislast Wednesday at 6:38 AM

Apple has no intention of fitting within godot’s GTM strategy for VR via OpenXR standard.

Amongst other signals, the PR comment says: “To support creating Immersive experiences by using a new Godot's visionOS VR Plugin.”

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