logoalt Hacker News

andsoitis04/23/20252 repliesview on HN

Not relevant. The VisionOS crew have decided to not support OpenXR and Apple has broadly decided not to support Vulkan, which, together with DirectX are the primary VR rendering technologies.


Replies

josephg04/23/2025

Not relevant to what? I think we’re talking past each other.

I agree with your point - Apple clearly wants Metal & friends to be their own thing. But the comment I was replying to above commented on Apple and standards. It didn’t mention graphics at all. I replied, discussing Apple as a whole.

troupo04/23/2025

> The VisionOS crew have decided to not support OpenXR and Apple has broadly decided not to support Vulkan

Because they already have their own graphics API called Metal. Why aren't you asking Microsoft to drop DirectX and start first-party support for Vulkan?

show 2 replies