Not relevant. The VisionOS crew have decided to not support OpenXR and Apple has broadly decided not to support Vulkan, which, together with DirectX are the primary VR rendering technologies.
> The VisionOS crew have decided to not support OpenXR and Apple has broadly decided not to support Vulkan
Because they already have their own graphics API called Metal. Why aren't you asking Microsoft to drop DirectX and start first-party support for Vulkan?
Not relevant to what? I think we’re talking past each other.
I agree with your point - Apple clearly wants Metal & friends to be their own thing. But the comment I was replying to above commented on Apple and standards. It didn’t mention graphics at all. I replied, discussing Apple as a whole.