And for additional context, when it comes to Vision Pro, Ubisoft has one game that is designed with it in mind (Rabbids: Legends of the Multiverse) and CAPCOM has none.
That should tell us something about the appetite to support visionOS.
Exactly the same thing happened with iPhone, iPad, Apple TV and Apple Watch.
It's Vision Pro 1. Maybe let's see how the next revision goes first.
Most companies don't support visionOS because it is a 3000 euros/dollar device, that really has to sell a lot of games.
Additionally many developers are not porting their games to visionOS as protest to existing store percentages, nothing to do with Metal support.