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migueldeicazalast Wednesday at 12:35 PM0 repliesview on HN

There is no need to have Apple conform to it, you can just expose the functionality, like this plugin does

https://github.com/jamuus/OpenVision/tree/main

Which was used by a community effort to bring VisionOS support to Godot:

https://github.com/jamuus/godot-vision