> no controller = no games.
Bundling a controller would increase the cost for everyone to satisfy a minority of gamers.
So instead they support all PS5, Xbox, BT etc controllers.
> Bundling a controller would increase the cost for everyone to satisfy a minority of gamers.
Apple doesn't have to increase the cost. The leaked BOM suggests that Apple makes a sizable margin on Vision Pro, even if each controller cost $500 they could give them away in-box and still make more money per-unit than the Quest headset. It's not about cost.
> So instead they support all PS5, Xbox, BT etc controllers.
Those are not 6DOF controllers, they are class-compliant USB devices that every single computer really ought to support. If Apple supported OpenXR then they would likely also have the software to support other controllers, but apparently that's a touchy subject in this thread.
Those aren’t VR controllers and no one is using them.