Spatial computing is to interact with and manipulate 3D space—blending the physical and digital worlds. It enables users to understand, interpret, and respond to the geometry, position, and movement of real-world environments.
I fail to see that as a future mode of user/computer interaction that competes with or augments mobile/laptop computer usage in any meaningful way.
Even movie watching, the most successful application of visionOS / Vision Pro, has limited use because it forces a solitary experience. While it can be useful (eg on a plane or in bed while your SO sleeps), you also already carry your phone and earbuds with you so it isn’t a compelling enough use case. Nobody is creating games for vision either and it I think it’s unlikely to become a favored general computing device or mode.
I can probably say more succinctly: spatial computing appears to be a classic case of a solution looking for a problem.
Prior art by Microsoft (HoloLens) and Google (Glass) are interesting because they occupied very different positions on the spatial computing spectrum, but in both cases they surfaced headwinds like the fact that people are unlikely to put glasses or headsets on the face/head juts in order to “compute”.
If there was a path to direct neural input or contact lens delivery, now we might be talking, but even then, you’ve solved the physical impediments but still don’t have a compelling general purpose computing use case.
Some would argue an addictive use case like porn can tip the scales, but I’m doubtful and, besides, I think we can be sure that Apple would never position themselves to depend on porn to advance their business interests.
It seems safe to predict that within 3 — 5 years Apple gives up on this vision. They might come back to it in the future but I think they’re more alarmed by the other computer interaction paradigm that is getting a lot more traction: GenAI/LLM, which subverts the need for a rich visual display and fits and extends all our other computing models more elegantly.
I think you're looking at the command line and saying a mouse is a solution looking for a problem.
Its not just about manipulating objects spatially. You could do that on a desktop screen with a wii-mote. The other aspect of the form factor is that its an always on, omni-present display, with awareness of the user's surroundings.
This unlocks the ability for apps to be locked to specific locations and contexts, to overlay information on the world, and to, as you stated, manipulate them in a spatial way.
Once the UX itself isn't an uncomfortable hassle, the use cases are really very easy to imagine.
as an avp hobby dev i dont disagree with your prediction. its a product i want and think is good, but im sure most people dont want and think is bad.
i somewhat agree with your solution looking for a problem statement but i think a potential application for spatial computing is data collection and presentation. think of how many businesses depend on filling out forms to report on the state of a physical object/equipment. a spatial component where that form now has a location in space and the scene with the object can be reconstructed for review is valuable for businesses. to clarify, this is a case for spatial computing, not the avp. the avp is nowhere near rugged enough to do the job safely and one day the data collection is best handled by drones
GenAI/LLM slop subverts the need for a rich visual display. WTF. Please explain How does a statistic based lossy compression technique with high error rates does that?
It’s telling that the best use case Facebook could come up with for its AI YouTube commercial spam is “give me conversion starters” lol.
> solution looking for a problem
I think it's not actually that bad a situation, to me I think we're just at matters of degree. To explain:
It's not that people can't see that it might be super nice to have an experience kind of like the AVP for a few already-known problems:
1. As an alternative to a big, heavy, non-portable display(s) or a bulky laptop for people who can't always just work at a desk.
2. As an alternative to a TV
3. Fun gaming applications. For instance, MarioKart Home Circuit is a neat game that uses physical karts with cameras, which you play on the TV, but imagine how cool it would be if kids could run around the house and the neighborhood with friends in AR racing karts that only you can see.
1 and 2 are already perfectly there, and obviously a very small number of games that take advantage of VR exist, but they're not that ambitious.
The issue though is that nobody wants those 'problems' solved badly enough to (A) pay $3500+ plus tax for it, nor (B) wants to wear a very heavy and awkward-looking helmet with poor battery life.
The promise is there. If a device can be made that is far lighter, can fold to fit in a coat pocket, with better battery life, and costing $1000, that could go a long way to being something people would find well worth the effort of carrying around and worth the cost. If everybody has one and it's comfortable and light, watching movies on it together, either on an awesome AR screen with atmospheric effects, or in a VR movie theater could be a fun experience rather than look like an absurd antisocial nerd thing.
All this will require investment and improvement of the tech, and will require a healthy developer ecosystem, but with those pieces I'd give the idea itself a good shot. We'll see if Apple is willing or able to do either one. If not them, someone else might.