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andsoitislast Wednesday at 2:37 PM1 replyview on HN

Those are fantastic examples. At the same time it begs the question: why does Apple not play nicely with graphics standards? It could be that the those standards bodies are dysfunctional or too slow so Apple has to go their own way. However, I suspect that that is not the main reason.


Replies

wat10000last Wednesday at 2:47 PM

Being too slow certainly seems to be part of it. Metal was released two years before Vulkan, for example.